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is it a bump map created from a unwrap of the mesh?
Yep, it is the UVmap. I exported it from UVMapper at a high resolution then touched it up in photoshop to Anti-Alias it so it would look less pixelated when used to define the bump.
At first I tried using the same texture to define a glow hoping it would look like neon wires in the skin, which it did up close, but the shots from further away looked odd and confusing so I opted to this scaly look instead.
that neon idea sounds cool. it's tricky to work with hte scaling of the glow effect, I know all too well