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December 31, 2008
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:iconageofarmour:
This is a heavily Shopped still frame from a Carrara animation I am working on. The animation is actually kinda an advertisement for a pair of conforming boots I am making. I was aiming for obvious CG with a few realistic elements. I wanted the scenes to be bleak with only bright colours for the clothing. I played around with a bunch of different shaders for the skin none of which fit the theme. Finally I applied the UV map as a bump and kinda liked the effect. Nothing too special but fun and different.
:icontremault5:
~tremault5 Dec 31, 2008  Hobbyist General Artist
this is very impressive! I like how you used the texture.
is it a bump map created from a unwrap of the mesh?
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:iconageofarmour:
~Ageofarmour Dec 31, 2008   Artisan Crafter
Thanks :)

Yep, it is the UVmap. I exported it from UVMapper at a high resolution then touched it up in photoshop to Anti-Alias it so it would look less pixelated when used to define the bump.

At first I tried using the same texture to define a glow hoping it would look like neon wires in the skin, which it did up close, but the shots from further away looked odd and confusing so I opted to this scaly look instead.
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:icontremault5:
~tremault5 Dec 31, 2008  Hobbyist General Artist
oh that's really interesting.
that neon idea sounds cool. it's tricky to work with hte scaling of the glow effect, I know all too well :)
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