A re-render of a product shot I did a couple years back. This is not a whole lot different than the original other than subsurface scattering, better volume effects, the scattered bones and some surface shader tweaks.
Human model (Genesis) by DAZ www.daz3d.com
Bone models by Orestes Graphics www.daz3d.com/them-bones
Clothing models, textures, shading, light shader code and volume code by me www.daz3d.com/age-of-armour